Computer_Tycoon_v0.9.1.18_setup.exe
Игра в раннем доступе
Приобретите игру и начните играть — примите участие в ее развитии
Примечание: Данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше
Почему ранний доступ?
I've been dreaming about a game like this since my first childhood computer, I count on you in helping me.”
Сколько примерно эта игра будет в раннем доступе?
Although this is a very small project I work literally day and night on the game between 12 and 16 hours a day to make you (and myself) happy with the result.”
Чем планируемая полная версия будет отличаться от версии в раннем доступе?
Каково текущее состояние версии в раннем доступе?
At this moment you don't get reviews about your products and tutorials are nearly non-existent. Also, the balance of the game isn't as good as it should be.
Please read the included feature list in the description!”
Будет ли разница в цене до и после раннего доступа?
Как вы планируете вовлекать сообщество в развитие игры?
Computer science is a very deep subject and although I'm a passionate hobbyist on the topic, my knowledge is still limited, so I would greatly appreciate any corrections or suggestions about the technology part of the game, too.”
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Недавние обновления Просмотреть все (39)
Update about the Coming Changes #2





28 февраля
Update about the Coming Changes
My plan was to give you mostly research updates. As I earlier mentioned, it can happen, that some groups (check out the game's roadmap to understand groups) can affect each other. This is what happens right now.
The new metric called Capacity and the new system of VLSI/CPU and other speeds, the changes around overclocking etc. require changes in the tech side of the game, the hardware/computer design, GUI, and AI as well.
Another thing that I'd like to share with you, that unfortunately, I failed with something. In the roadmap, I intentionally didn't promise the modding possibility. I'd like to give it to you, but before even starting I thought that it could be extremely hard to make happen. In the first 1.5 weeks, I really tried to implement things in a way so you can mod the techs, but the whole system in the game is just so complicated, and my tools are so not in favor of it, that I failed to deliver it. I'm really sorry about it, but at least I didn't even promise it. I'm just here to tell: I wanted it, and I tried. Maybe in my next game, or maybe after full-release, I will take another look, but the latter is not likely.
Another thing, that I'm still thinking about is the marketing part of the game. I had a vision and aims why I've built the system how it is now. But at one point the GUI is kinda broken in telling how it is working exactly.
You know, the game is a Grand Strategy hybrid. Fot those who are unfamiliar with it, just think about Risk and Table games, and you are close. With the marketing tools, my aim was far away from realism. It is much more like a table board game feature, where I wanted really different tools for you with each of the different scenarios to use.
My original thought was that if the billboards, radio, tv etc all have different restrictions, then the player will have to find out when, how is the best to use them. Some actually understood this, but most didn't.
Think about it like this. If the marketing part would be more realistic, you could buy as many ads as you like and it wouldn't even really matter if it is billboards, tv or radio etc. They just would have different power. But now, when you can't use them for everything, and you can't use them everywhere etc. it is more challenging to know how and when you can use them - so the player must make more decisions. More decision in this kind of genre is a good thing in my opinion.
Although the managers will give you active stuff around marketing (starting campaigns in the way you are used to it), that could result in two separate systems next to each other, that could confuse the player even more.
I don't wanna promise anything, but I feel like I have to merge the implementation of the first 3 groups. And this will definitely longer the time you must wait for the update. I will try to write you messages like this more often meanwhile. I would say right now, maybe at the end of March you will get something, but that time it will be much bigger than usual.
Серая зона / The Grey Zone (2001)
Крепись! / Get Hard (2015)